In older versions, animals' pathfinding AI could not navigate obstacles such as fallen tree bridges, staircases, doorways of fishing huts.This mechanic works the exact same way as it does when the player enters a structure. Not harvesting carcasses will result in delayed animal respawn times.Īll animals, except for predators which are actively pursuing the player and bleeding animals, will despawn during blizzard weather. When an animal is killed, it will be removed from the respawn list for a few days after killing, depending the frequency of deaths and game difficulty. If the player stays inside longer than the animal's bleed-out timer, the animal will spawn into the region, dead, but any arrows in its body will be lost. If an animal was bleeding and the player re-enters the region before the bleed-out timer has expired, the animal will not die and will respawn, unharmed. When the player enters the region once more, all animals will be spawned in as if the player entered the region for the first time. If the player does not re-enter the region within this time, all the animals will despawn. This game state is valid for about one in-game hour, during which time the animals will move around as if the player were present. If an animal is bleeding, the game will track it. When the player enters an indoor location, or leaves the region, the game saves the position of all the animals. On Interloper mode prey animals will become rarer over time (to a limit). Some survival modes and challenges offer a "grace period" before predators can spawn at the very start of a sandbox. These animals will wander around the region for however long the player stays outside. With the exception of fish and birds, when the player first starts up a world, animals will spawn in at the same time the player does. Species include coho salmon and rainbow trout in coastal saltwater, while inland freshwater hosts smallmouth bass and lake whitefish. Other bird species (e.g., loons) can be heard calling during certain times of day, however, no other birds besides circling crows are ever visible.įish inhabit the waters of numerous regions and may be fished at fishing holes in the ice (found inside of fishing shacks). Crows are used in Wintermute to draw attention to certain locations. When the player is near a bear, crows can be heard calling aggressively with a distinctive "bear call". Powered streetlamps, vehicle headlights and the flashlight may be used to scare aurora predators, as are lit flares, marine flare and the distress pistol.Ĭrows will circle over frozen corpses and animal carcasses while dropping crow feathers. wolves bark often and run around randomly), are more aggressive (wider detection radius), deadlier (do more damage in Struggles), and are immune to being frightened by fire. Aurora predators are visually distinct (pale green glow on their fur, glowing green eyes), act more chaotically (e.g. Trapping, on the other hand, does not seem to diminish the number of live rabbits in an area.ĭuring an aurora at night all prey animals will disappear and all predators will be replaced with their aurora counterpart (e.g. However, the respawn rate can be delayed temporarily if the player aggressively hunts down animals in a certain area. Predators will not attack the player on the Pilgrim difficulty unless provoked.Īll animals can be hunted to obtain meat, hides, and guts, which can be cured for use in crafting. Animals will eventually respawn after being killed. Wolves will also hunt nearby deer and rabbit. All predators will stalk or attack a nearby player, potentially resulting in a struggle. Wolves and Timberwolves roam between multiple locations. Bear follow fixed routes to and from their den multiple dens may be present in a region, however not all may be populated by bear in a given survival world. Predators includes wolves, timberwolves, and bear. Moose are rare, and usually but not always found only at locations with moose markings (scratches on treetrunks). Rabbits are exclusive to Rabbit Groves at fixed locations, where as deer roam between multiple locations in each region. Moose however are highly aggressive and territorial, issuing warnings before attacking intruders. Deer and rabbit are easily frightened by the player or a predator.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |